![]() If you find yourself impatient waiting for your squad to amble over to a particularly vital fixture that needs blowing up, you can take all of these matters into your own hands - albeit at the risk of being shot to pieces in the dangerous process of spending anything up to a minute out of firing action. It's a seamless, efficient and flexible system that's so impressively intuitive that you'll barely even blink before you've issued an entire array of orders that would have probably resulted in a swift death in other comparable games. ![]() hack) a control panel while all hell's breaking loose or take up a sniping position, then you can issue all these commands with impressive efficiency by merely pointing your reticule at a context-sensitive icon and hitting A while laying down some laser fire on your aggressors. If you need someone to lay an explosive charge on a droid generator, 'slice' (i.e. In addition, many of the more superfluous commands have been radically streamlined into context-sensitive one-touch orders that let you get on with the business of shooting instead of wrestling with a command interface. It feels like a well-judged compromise between the hardcore watch-every-step style of Rainbow Six and the all-out action run-and-gun style of the best sci-fi shooters out there. Like the Rainbow Sixes and Ghost Recons before it, you take control of one man in a four-strong squad in a series of seek-and-destroy situations and follow all the familiar door breach/flash bang counter-terrorist manoeuvres that we've long been used to, but the sheer enemy count and the pace of the action is that much more intense. Voiced by Temuera 'Jango Fett' Morrison, you take charge of 38, the leader of the four man Delta squad, on a three-campaign-long foray that takes you across the planet Geonosis and through a ghost ship before concluding on the lush Wookiee planet of Kashyyyk.īut although the general mission objectives and gameplay mechanics share a lot in common with other squad-based shooters, it doesn't take more than a couple of minutes to discover that Republic Commando is much faster-paced. ![]() Effectively a band of (supposedly) personality-free nobodies, this gives LucasArts the opportunity to steer away from the main action and zoom in on the foot soldiers, get inside their heads and find out what the little guys were up to while the movie events rumble on elsewhere. In this case we're given the chance to explore the adventures of a four-man team of elite Clone Troopers. Could this game be better than the films that inspired it? Kashing in Now, before this review degenerates into one of those discussions about the relative merits (or otherwise) of these hotly debated films, there are still rich pickings to be had from a game developer's point of view. Given that LucasArts can practically do anything (and usually does) with its treasured property, we have one of those non-movie-based Star Wars games set in between 'Episodes' - in this case snugly between the timelines of One and Two. If you're still groaning over that last sentence - and admittedly it does veer dangerously close to tabloid in terms of gratuitous punnage - it does at least give you a clue as to what we're dealing with here. Even so, the idea of Halo meets Rainbow Six in the Star Wars universe sounded like a pretty inspired concoction, admittedly while still running a huge risk of being a Clone War of the wrong kind. It's not that our attitude instantly defaults to cynical the minute we see the licence it's more based on years on being mostly let down by patchy (and often plain cynical) attempts to seemingly cover all genre bases known to man, while, y'know, canning the stuff we actually want to play like Sam & Max 2 and Full Throttle 2. A squad-based Star Wars tactical shooter, hmmm? Normally we're a tad suspicious of LucasArts for its obsession with continuously yanking on the flaccid teats of its most lucrative intellectual property - and for very good reason.
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